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Guake transparency not working
Guake transparency not working





guake transparency not working guake transparency not working

Menu options to play with the different deathmatch rulesets in multiplayer/with bots (current default is deathmatch 3) While GLQuake was designed specifically for OpenGL systems and was therefore hardware accelerated, this source port allowed for the. Toggle for level transitions (maybe have an option for the upward-scrolling console background from the vanilla game as an alternative to the current crossfade?) WinQuake is the 'official' Source port of Quake to Windows.

#Guake transparency not working mod

Changes in the mod version include things like shell ejection, seeing rockets slide into the tube, additional frames for nailguns and a spin up/down on the SNG like Q2s chaingun. This isn't asking for any content, just some features that would best complete the experience. Quake 1.5 is firstly a weapons overhaul, the original weapon packs goal was to redo the quake 1 weapons to give them more feedback. The "signing into Bethesda" dialogue interrupts the title demo and causes the menu to just go to the "console" background instead of continuing the demo Falling from a significant height causes the viewmodel to stutter for some reason. Since I recently discovered a fix for the long-standing bug of missing audio in the intermission cutscenes, Ive decided to slip it into again yet another hotfix for v0.20. For more information, you’ll want to check out your shell. You’ll want to add the -l option to make sure it’s a login shell. By default the command invoked with Yakuake launches is /bin/bash. You’ll want to launch your shell (presumably bash) as a login shell. Instead of the 2D assets looking like this [they look like this [in the remaster. Fixed graphical corruption caused by some errors during map loads. From there, you can select a profile to edit (probably the only one there). Quake's 2D assets were designed with 320x200 resolution in mind, a resolution that uses non-square pixels, not for 320x240, with square pixels. The HUD, text and menu buttons are scaled with a SQUARE pixel ratio instead of the 1.2:1 ratio that the HUD assets were designed for. On Nightmare difficulty, you can't pick up health unless you're below 50 HP (which is NOT how Nightmare is supposed to behave) Quake LED Selling high quality LED Offroad LED Light Bars and Work Lights at 1/2 the price of comparable brands. Extremely configurable Configure Guake startup by running a bash. Colored lighting is still enabled for entities (rockets, quad damage players, etc.) even when colored lightmaps is disabled Customizable hotkeys for tabs access, reorganization, background transparency, font size. Nightdive has outdone themselves and deserves a standing ovation for their work so far. I have to say for launch, this is a FANTASTIC remaster so far.







Guake transparency not working